Interactive AI training
Learn to actually use AI, by playing.
A training game for people who've tried chatbots a few times and know they're barely scratching the surface. Simple, bite-sized lessons that teach you to fly.
Start free — first two tiersNo account. No install. Runs in your browser.
The problem
You've read about AI. You still can't operate it.
Most people who "use AI" are typing questions into a box and taking whatever comes back. There's a large gap between that and running the thing properly — and watching another 40-minute explainer video doesn't close it.
Reading about a cockpit is not the same as sitting in one.
How it works
Every lesson runs the same three beats.
See it done
A short explanation plus a live "Watch Me" demo of the technique working. No theory without a worked example.
Try it yourself
A hands-on exercise you can get wrong. Miss it and you get a different version to retry — not the same question again.
Use it for real
Take the technique into your own AI, on your own work, and report back what happened.
What's inside
32 lessons across six ranks.
Recruit
The fundamentals that work in any assistant: giving context, asking for the right output, and fixing a bad answer instead of starting over.
Cadet
Structured prompting, iteration, and getting reliable work out of a model instead of a lucky first draft.
Operator
Claude's working surface — Projects, Artifacts, and files — and when each one is the right tool.
Specialist
Connectors, skills, and memory. Wiring an assistant into the tools you already use.
Builder → Architect
Claude Code and Cowork: delegating real work to an agent, and designing systems instead of one-off prompts. Ends in a final exam.
Certification electives
Unlocks after the Architect exam. Focused modules that award certification badges instead of ranks.
Every lesson is tagged for portability. Universal, concept, or Claude-specific — shown on the lesson itself. About half the curriculum transfers to any assistant. The rest covers tools that only exist in one place, and the game says so rather than pretending otherwise.
Honest limits
Who this isn't for.
If you already build with LLM APIs, write your own agent tooling, or read model release notes for fun, you'll find the first four tiers slow. Start at Tier 5 or skip it entirely.
If you want a certificate that means something to an employer, this isn't that. The badges are game mechanics. What you're buying is the ability, not the credential.
And if you want to be handed a stack of copy-paste prompts, this is the wrong product. The whole design assumes you'd rather know why something works.
Questions
Straight answers.
Do I need an account?
No. No signup, no login, no email required to play. Progress saves in your own browser.
Does this work with ChatGPT and Gemini, or only Claude?
Both — and every lesson tells you which is which. Roughly half the curriculum is universal and transfers to any assistant. The rest covers Claude's own tools, which don't have equivalents elsewhere. That split is labeled on every lesson so you're never surprised.
Do I need a paid AI subscription?
A free AI account is enough for most of the game. The later tiers cover tools that require a paid Claude plan, and those lessons say so upfront before you start them.
How long does it take?
The two free tiers run about an hour. All 32 lessons take most people a handful of sittings. You can stop anywhere and pick up where you left off.
Where does my data go?
Nowhere. It's a single file that runs in your browser and saves progress to local storage on your device. Nothing is sent to a server, because there isn't one.
Is it really a game, or a course with points?
A game. Ranks, XP, drills you can fail, and field missions you run in your own AI. There's no video to sit through.
What happens after the free tiers?
Tiers 3 through 5 and the Spec Ops modules unlock with a one-time purchase, which includes future updates. It's in beta right now — play the free tiers first and tell me whether it's worth paying for.
Start at Recruit. See how far you get.
Two full tiers, free, no account. If it's not for you, you'll know in ten minutes.
Play AI Ground SchoolIn public beta · Feedback welcome at info@aigroundschool.org